Game Dev Blog

9. Gametreff NRW

Last Thursday my fellow writer Timo and I dared to visit the 9th Gametreff NRW, of which I had learned by pure chance. Fortunately someone had posted in the Cologne Game House that they were still looking for prototypes or new Indie games, which should be exhibited and tested in the so-called Gaming-Area after 2 […]

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Story & Achievements

We are approaching December and my promise to have the game ready by the end of the year has been reduced to the content being ready. There will be 30 chapters, a story walkthrough consists of 8-10 chapters, depending on which way you choose and how stupid you act (i.e. if you die inbetween!). I […]

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Robot startups & cleaning dishes

Hi everybody! With my broken Wacom tablet, I’m still in a forced pause in terms of drawing, but I’ve continued to write one of the last chapters of the detective mission. The most exhausting thing of all is when the player character doesn’t just die, but his story has to be told to the end… […]

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September Update

Now almost 3 months have passed and finally I have the nerves to write an update! Ok, let’s keep it brief: I have… …quit my job …found a new job. …scrapped my Cintiq by a firmware update …annoyed Wacom’s customer service. …created a Github repository (This has once again confirmed my suspicion that there is […]

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Demo @ Comicsalon Erlangen

A week ago, the time had finally come. I had a build of the game with nothing else but the main menu and the first chapter on my iPad Mini and presented it at the Comicsalon Erlangen for people to try it out! I already had several friends play the twine version of the first […]

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Demo

In the last weeks, I posted some screenshots on Instagram / Twitter only, so I would like to give a small update again. For the “Comicsalon Erlangen” I want to prepare a small demo on the iPad, and that’s a good motivation to replace some placeholders – so I will finish the main menu, the […]

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Back on track

Hello dear readers! The Escape from Innsmouth blog has certainly by now disappeared entirely from your Facebook timeline and also cerebral cortex, in fact I’ve completely submerged the last months and wanted to give a small annual update. To summarize the year 2017: OUCH! It all started with a car accident. More precisely, at the […]

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Technology(3)

It’s time to introduce the extension that made this mess possible! I discovered the Unity extension ‘Fungus’ rather by coincidence, I can’t even remember when and how exactly. The project is being managed by Chris Gregan, who keeps a regularly updated blog on gofungus.com, a support forum and a showcase site. This man’s awesome. To sum […]

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Technology(2)

After playing 80 Days, I discovered a second game design program (actually a Unity extension). What? You haven’t heard of 80 Days?! Okay, let’s change that! 🙂 “80 Days” is a text adventure game for mobile devices, written in a pleasant old-fashioned style. Based on the original story by Jules Verne, the game is currently […]

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Technology (1)

Hey there! It’s time for another update. A few weeks ago I got a bit support from a friend who created some character concepts for me. When I saw the first drafts I was immediately hyped! I hope we can align the concepts with final artwork that fits to the more old-fashioned look of the […]

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