Don’t get scared! The blog got a small visual update. It was caused by the fact that the previous theme required an update that… destroyed everything.
Beyond that the work on the game was paused for one month. A little travelling, a nasty flu and a move to another flat (as well as walls that still need painting) and then a few more days where I just took a breather and spent my free time doing nothing.
Now there’s the good news that Timo and I are writing the last two of 35 chapters! I ignored that originally only 20 were planned.
More than 150,000 words have come together in the meantime and in the end it was the darkest and strangest parts of the story that were missing.
In the meantime, I had to be very reluctant to translate more chapters into Unity, as now, if everything goes well, we’ll start correcting and translating into English at the same time. There will be some minor changes and I’m glad that I don’t have to search every flowchart tree for one small dialog branch.
The story is almost finished – a new era begins! It’s hard to believe that the thought “There’s still so much to write” will no longer haunt me like a stubborn poltergeist from now on.
If this wasn’t enough reason for a good mood, I found (on my birthday!) an email in my mailbox. We were selected with our project as Indie exhibitors at the German Dev Days in Frankfurt. In January, Thomas Rössig from Flying Sheep Games, who is always informed about everything, recommended to introduce myself there. Be praised, Thomas! Even more story testers and the experience of introducing the game directly, I’m really looking forward to that. On top of that, I had a deadline for information and print data, which was a bitterly necessary motivation for me.
We even get a big roll up banner printed, that means, we had to decide on a final game title, because Escape… is the title of an extension of the Cthulhu-Pen&Paper.
In the end I chose The Innsmouth Case, which best summarizes the adventure and also fits the book cover. And in loving memory of our old webcomic, our codename as game maker is Robot Pumpkin.
Until next time!