Month: February 2017

Design experiments

Hey there! This week I want to write about my early attempts to define a design for the game. You can see what I ended up with here, it is simple, functional and is themed to feel like a book that you are reading. It meets all my design requirements and fits my theme something that it is […]

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About bad ideas

Before I start posting about how the actual game has progressed I want to look to the past… Last year, when I started to consider working on a text-based game, everything started with bad ideas. After working for roughly one and a half years on a mobile game, I was focused on thinking about the […]

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