Author: Carobot

Robot startups & cleaning dishes

Hi everybody! With my broken Wacom tablet, I’m still in a forced pause in terms of drawing, but I’ve continued to write one of the last chapters of the detective mission. The most exhausting thing of all is when the player character doesn’t just die, but his story has to be told to the end… […]

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September Update

Now almost 3 months have passed and finally I have the nerves to write an update! Ok, let’s keep it brief: I have… …quit my job …found a new job. …scrapped my Cintiq by a firmware update …annoyed Wacom’s customer service. …created a Github repository (This has once again confirmed my suspicion that there is […]

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Demo @ Comicsalon Erlangen

A week ago, the time had finally come. I had a build of the game with nothing else but the main menu and the first chapter on my iPad Mini and presented it at the Comicsalon Erlangen for people to try it out! I already had several friends play the twine version of the first […]

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Demo

In the last weeks, I posted some screenshots on Instagram / Twitter only, so I would like to give a small update again. For the “Comicsalon Erlangen” I want to prepare a small demo on the iPad, and that’s a good motivation to replace some placeholders – so I will finish the main menu, the […]

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Back on track

Hello dear readers! The Escape from Innsmouth blog has certainly by now disappeared entirely from your Facebook timeline and also cerebral cortex, in fact I’ve completely submerged the last months and wanted to give a small annual update. To summarize the year 2017: OUCH! It all started with a car accident. More precisely, at the […]

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Technology(3)

It’s time to introduce the extension that made this mess possible! I discovered the Unity extension ‘Fungus’ rather by coincidence, I can’t even remember when and how exactly. The project is being managed by Chris Gregan, who keeps a regularly updated blog on gofungus.com, a support forum and a showcase site. This man’s awesome. To sum […]

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Technology(2)

After playing 80 Days, I discovered a second game design program (actually a Unity extension). What? You haven’t heard of 80 Days?! Okay, let’s change that! 🙂 “80 Days” is a text adventure game for mobile devices, written in a pleasant old-fashioned style. Based on the original story by Jules Verne, the game is currently […]

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Technology (1)

Hey there! It’s time for another update. A few weeks ago I got a bit support from a friend who created some character concepts for me. When I saw the first drafts I was immediately hyped! I hope we can align the concepts with final artwork that fits to the more old-fashioned look of the […]

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Design experiments

Hey there! This week I want to write about my early attempts to define a design for the game. You can see what I ended up with here, it is simple, functional and is themed to feel like a book that you are reading. It meets all my design requirements and fits my theme something that it is […]

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About bad ideas

Before I start posting about how the actual game has progressed I want to look to the past… Last year, when I started to consider working on a text-based game, everything started with bad ideas. After working for roughly one and a half years on a mobile game, I was focused on thinking about the […]

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